gamelift client NetworkReachability cunstructor missing in Unity build

0

I get the following exception during runtime on android:

MissingMethodException: Default constructor not found for type Amazon.Util.Internal.PlatformServices.NetworkReachability

The code below is executed:

var client = new AmazonGameLiftClient(
				"<accesskey>",
				"<secret>",
				new AmazonGameLiftConfig { UseAlternateUserAgentHeader = false, RegionEndpoint = RegionEndpoint.USEast1 }
				);

I didn't have any issues running the game client on windows and the server running on linux.

1回答
0

Hi @gabetoth, Have you taken a look at this guide which lists out special considerations for Unity support, when using the AWS SDK? https://docs.aws.amazon.com/sdk-for-net/v3/developer-guide/unity-special.html

Commonly, this seems to be an issue with not adding a link.xml file to the Assets folder, that lists all AWSSDK assemblies being used. Could you try this to see if it solves your problem?

AWS
回答済み 2年前

ログインしていません。 ログイン 回答を投稿する。

優れた回答とは、質問に明確に答え、建設的なフィードバックを提供し、質問者の専門分野におけるスキルの向上を促すものです。

質問に答えるためのガイドライン

関連するコンテンツ