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I just tested this, at least with 1.25 you should be able to build from command line and it should build what is necessary in minutes instead of taking 2 hours to build everything.
Run these commands in your dev directory from command line.
Configure the project: lmbr_waf configure
Build all for VS2019: lmbr_waf build_win_x64_vs2019_profile -p all --progress
when i run "lmbr_waf build_win_x64_vs2019_profile -p all --progress" i get a build error:
e:\Games\Requiem\lumberyard\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/AutoCustomWindowDecorations.h(15): fatal error C1083: Cannot open include file: 'QObject': No such file or directory ButtonDivider.cpp e:\Games\Requiem\lumberyard\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/ButtonDivider.h(16): fatal error C1083: Cannot open include file: 'QFrame': No such file or directory Build failed <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++> Compilation failed - File: 'AutoCustomWindowDecorations.cpp.9426794.obj', Module: 'AzQtComponents', Configuration: 'win_x64_vs2019|profile', error code 2 Input Files: 'e:\Games\Requiem\lumberyard\dev\Code\Framework\AzQtComponents\AzQtComponents\Components\AutoCustomWindowDecorations.cpp' Output Files: 'e:\Games\Requiem\lumberyard\dev\BinTemp\win_x64_vs2019_profile\Code\Framework\AzQtComponents\AzQtComponents\Components\AutoCustomWindowDecorations.cpp.9426794.obj' Command: 'C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\HostX64\x64\CL.exe /bigobj /nologo /WX /MP /Gy /GF /Gm- /fp:fast /Zc:wchar_t /Zc:forScope /Gd /Zc:inline /wd4530 /wd4577 /FS /std:c++17 /Zc:__cplusplus /experimental:external /external:W0 /wd4193 /Ox /Ob2 /Ot /Oi /Oy- /GR /showIncludes /MD /W4 /wd4127 /wd4251 /wd4351 /Z7 /Ie:\Games\Requiem\lumberyard\dev\BinTemp\win_x64_vs2019_profile\Code\Framework\AzQtComponents\AzQtComponents /Ie:\Games\Requiem\lumberyard\dev\Code\Framework\AzQtComponents\AzQtComponents /Ie:\Games\Requiem\lumberyard\dev\BinTemp\win_x64_vs2019_profile\Code\Framework\AzQtComponents /Ie:\Games\Requiem\lumberyard\dev\Code\Framework\AzQtComponents /Ie:\Games\Requiem\lumberyard\dev\BinTemp\win_x64_vs2019_profile\Code\Framework\AzToolsFramework /Ie:\Games\Requiem\lumberyard\dev\Code\Framework\AzToolsFramework /Ie:\Games\Requiem\lumberyard\dev\BinTemp\win_x64_vs2019_profile\Code\Framework\AzFramework /Ie:\Games\Requiem\lumberyard\dev\Code\Framework\AzFramework /Ie:\Games\Requiem\lumberyard\dev\Code\Framework\AzFramework\Platform\Windows /Ie:\Games\Requiem\lumberyard\dev\BinTemp\win_x64_vs2019_profile\Code\Framework\GridMate /Ie:\Games\Requiem\lumberyard\dev\Code\Framework\GridMate /Ie:\Games\Requiem\lumberyard\dev\Code\Framework\GridMate\Platform\Windows /Ie:\Games\Requiem\lumberyard\dev\BinTemp\win_x64_vs2019_profile\Code\Framework\AzCore /Ie:\Games\Requiem\lumberyard\dev\Code\Framework\AzCore /Ie:\Games\Requiem\lumberyard\dev\Code\Framework\AzCore\Platform\Windows /IC:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\ATLMFC\include /IC:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\include /IC:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um /IC:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt /IC:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared /IC:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um /IC:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt /IC:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\cppwinrt /external:IE:\Games\Requiem\lumberyard\3rdParty\rapidjson\rapidjson-1.1.0\include /external:IE:\Games\Requiem\lumberyard\3rdParty\rapidxml\1.13-modified.1\include /external:IE:\Games\Requiem\lumberyard\3rdParty\Lua\5.1.1.9-az /external:IE:\Games\Requiem\lumberyard\3rdParty\zstd\1.35-pkg.1\lib /external:IE:\Games\Requiem\lumberyard\3rdParty\zstd\1.35-pkg.1\lib\common /external:IE:\Games\Requiem\lumberyard\3rdParty\zstd\1.35-pkg.1\lib\compress /external:IE:\Games\Requiem\lumberyard\3rdParty\zstd\1.35-pkg.1\lib\decompress /external:IE:\Games\Requiem\lumberyard\3rdParty\lz4\r128-pkg.3\lib /external:IE:\Games\Requiem\lumberyard\3rdParty\zlib\1.2.8-pkg.3\include /DPRODUCT_SKU_default /D_WIN32 /D_WIN64 /D_SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING /D_ENABLE_EXTENDED_ALIGNED_STORAGE /D_PROFILE /DPROFILE /DNDEBUG /DAZ_ENABLE_TRACING /DAZ_ENABLE_DEBUG_TOOLS /DEXE_VERSION_INFO_0=1 /DEXE_VERSION_INFO_1=25 /DEXE_VERSION_INFO_2=0 /DEXE_VERSION_INFO_3=0 /DQT_QML_DEBUG /DAZ_QT_COMPONENTS_EXPORT_SYMBOLS /D_MT /D_DLL /DPLATFORM_SUPPORTS_AWS_NATIVE_SDK /DUSE_WINDOWS_DLL_SEMANTICS /DRESOURCE_COMPILER /DFORCE_STANDARD_ASSERT /D_CRT_SECURE_NO_DEPRECATE=1 /D_CRT_NONSTDC_NO_DEPRECATE=1 /DWIN32 /DWIN64 /DNOMINMAX /DLY_METRICS_BUILD_TIME=0 /DUSE_ZSTD e:\Games\Requiem\lumberyard\dev\Code\Framework\AzQtComponents\AzQtComponents\Components\AutoCustomWindowDecorations.cpp /c /Fo e:\Games\Requiem\lumberyard\dev\BinTemp\win_x64_vs2019_profile\Code\Framework\AzQtComponents\AzQtComponents\Components\AutoCustomWindowDecorations.cpp.9426794.obj' Output: AutoCustomWindowDecorations.cpp e:\Games\Requiem\lumberyard\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/AutoCustomWindowDecorations.h(15): fatal error C1083: Cannot open include file: 'QObject': No such file or directory <++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
@REDACTEDUSER
Have you run Setup Assistant and made sure you have all the requirements? This looks like it's having trouble finding Qt.
There's a good, current set of installation instructions here: https://docs.aws.amazon.com/lumberyard/latest/welcomeguide/wg-setup-intro.html Particularly this page for Setup Assistant. https://docs.aws.amazon.com/lumberyard/latest/welcomeguide/wg-setup-assistant.html
Make sure you have green checks for everything on the Install Required SDKs page. Also important to make sure the Path at the top of the Required SDKs page correctly points to your third party folder. If you are coming from an older version of Lumberyard, it's possible that Qt was upgraded and needs to be re-downloaded.
[quote="microAMZN, post:4, topic:9213"] ake sure you have green checks for everything on the Install Required SDKs page. Also important to make sure the Path at the top of the Required SDKs page correctl [/quote]
Yes I did for the items that I had checked. I did some digging and the command "lmbr_waf build_win_x64_vs2019_profile -p all --progress" required the Qt framework is only copied when you have selected "compile the engine and asset pipeline" which I did not select.
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