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Hey zerox,
Regarding your question about matchmaking, if you've attached a GameSessionQueue and Fleets to your MatchmakingConfiguration the ticket status will reach "COMPLETED" once the players have been matched together, the game session has been placed on your fleet, the game session has activated successfully, and finally the player sessions have been created.
If you'd like to access the list of players as soon as they have been matched, you can integrate an SNS topic with your matchmaking configuration and listen for the PotentialMatchCreated event.
- https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
- https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-potentialmatchcreated
Regarding your other question can you provide more information on what you mean by the session crashing?
Regards,
respondido há 9 meses
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