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Hi,
Once you've created a game session on a game server with CreateGameSession, you will first have to reserve a player session(s) on that game session with CreatePlayerSession or CreatePlayerSessions with unique PlayerId(s). These APIs will return a PlayerSession object, from which the game client can accept and use the IpAddress and PlayerId to connect to that game session.
Here are more detailed instructions: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-join
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