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I found the solution using the legacy entities. I had to edit my PostEffectGroup xml file in Engine\Libs\PostEffectGroups. In that file, find the effect named "HudSilhouettes" and enable it (Set 'Active' to 1) and also make sure the effect named "Post3DRenderer" is not active.
Once those two settings are made in the xml file, calling SetHUDSilhouettesParams on a legacy IComponentRender works fine.
Amazon could add this to the new component system pretty easily.
@REDACTEDUSER Didn't you make something like this? I tried looking for your post and couldn't find it.
Or similarly, something like this (this from the CryEngineV editor). I see parts of the code for this is present but I haven't been able to get it working yet.
Mine was a shader to do glowing silhouettes. Sorry, but I just procrastinated on the release and still didn't tested in dept. I will try to release it in the current state and see what happens.
Thanks for the feedback! We've contacted the team with a feature request for a non-legacy solution.
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