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The AWS GameKit plugin for Unreal uses the .dlls in the project's Binaries\ directory even in editor mode. In order to build a game in Shipping build configuration, you need to exit Unreal Editor and then run the following command:
"C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe" -ScriptsForProject="<PATH_TO_GAME>.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="<PATH_TO_GAME>.uproject" -cook -stage -archive -archivedirectory=<DESTINATION_DIRECTORY_ROOT> -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=<UNREAL_PROJECT_NAME> -clientconfig=Shipping -utf8output
answered 2 years ago
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