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For the metal belt buckle you can check a couple of things. Make sure the material's Smoothness is maxed out because the smoothness value in the alpha channel of your normal map is multiplied by the material smoothness value. Also make sure your diffuse color is "dark" and your specular color is bright (physically the light should be either diffusely reflected or specularly reflected, not both) When you make a material with both spec and diffuse high you tend to get a washed out white appearance.
For the opacity map I'd have to play around with the material editor to figure out. Try changing the material opacity to something slightly below 100% and see if that causes your opacity channel to start working. Otherwise you might need to check the shader options to see if one of them enables the behavior you want.
Hey @REDACTEDUSER
Does anyone know why this is happening and how to fix it?
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