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Yeah, same here only problem is I'm running from source. So I don't have a million dollar computer.. And have to keep going through a long process,and theirs no such thing as 4.19. The docs really don't say which engine is supported... It's really a big headache
We are using Unreal Github source (promoted branch) and FYI master branch and promoted branch is always a version ahead of launcher version.
I have successfully compiled Unreal Client SDK and Unreal Server SDK and both work fine to an extent. That is, my dedicated server does communicate successfully with GameLift Local and Client can create Game Sessions. Problem is GameLift crashes after calling CreatePlayerSessionAsync from Client.
I haven't tested 4.19 yet. But I had the same issue before. You need to build GameLift Client again from git.
Add
#define USE_IMPORT_EXPORT
#define USE_WINDOWS_DLL_SEMANTICS
above include in aws\core\Core_EXPORTS.h
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