All Content tagged with Amazon GameLift
game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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Hi,
I am experiencing an issue with my GameLift fleet, and I would like to understand the cause of it. Here are the details:
* GameLift Version: com.amazonaws.gameliftserver.sdk-5.1.2 on Unity
*...
Hi, I use gamelift with my logic for creating game session.
In my logic, send game session command first and get ip, port pair. And second, find previous fleet instance by ip-port pair in my DB. If...
Hi folks,
As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know...
Most GameLift resources I create in cloudformation allow me to specify tags (MatchmakingRuleSet, MatchmakingConfiguration, GameSessionQueue, Roles, Location, etc), but Fleets seem to be an exception...
I have been using Gamelift with a Unity build for my game logic for a while. I have also been using Lambda and DynamoDB together successfully for a while as well. I am now trying to save match...
EXPERT
published 19 days ago0 votes61 views
Hi, we are testing Gamelift ANywhere with our Gamelift Unreal Engine plugin game. The game is working fine in managed Gamelift. Inorder for it to work with Gamelift anywhere, we have started passing...
Apparently, Google up their requirement to android 34 and you need to use unreal 5.44 for that.
![Enter image description here](/media/postImages/original/IMAp4xGxnbSoqH0gqn7yZfjQ)
After upgrading...
I am developing an FPS game using an Unreal dedicated server, and each game session needs to have a guaranteed runtime of about 20 minutes. Can this runtime be guaranteed when using GameLift spot...
EXPERT
published a month ago0 votes96 views
Our project is currently using Unreal Engine 5.3.
Our fleets fail to activate, with:
**SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT**
**The server process did not call InitSDK() within the time...