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Starting today, Amazon GameLift Servers includes network bandwidth in and out of AWS at no additional charge for all instance types from generation 6 and later, you now pay only for instance hours.
Amazon GameLift Servers adds a new DescribeContainerGroupPortMappings API for container fleets, making it easy to discover which connection ports map to your container ports without needing to remotel...
A new solution for the Amazon GameLift Servers toolkit enables running multiple game server build versions on a single container fleet, with builds stored in S3 and synced automatically, eliminating t...
Amazon GameLift Servers now returns ComputeName in game session APIs and events, plus adds direct build uploads, fleet cloning, SSM connectivity, and enhanced console views to simplify game server man...
Amazon GameLift Servers now supports additional Amazon EC2 5th through 8th generation instances, offering enhanced price-performance, efficiency, and flexibility for game server hosting across General...
Amazon GameLift Servers now enables automatic scaling to and from zero instances, addressing a critical cost optimization challenge for game developers.
This guide walks you through enabling camera and microphone functionality on EC2 Windows Server instances.
Deploy a complete, production ready solution for event driven game session placement using Amazon GameLift Queues, featuring automated deployment with AWS CDK.
Get personalized guidance for game server deployments with Amazon Q Developer integration.
Amazon GameLift Servers now supports Dallas Local Zone for ultra-low latency
Amazon GameLift Servers has updated its Unreal Engine plugin, now supporting Unreal Engine 5.6. This release, resolves Android client export issues and maintains compatibility with the latest Amazon G...
UDP Ping beacons for Amazon GameLift Servers helps game developers to measure real-time network latency between game clients and game servers hosted on Amazon GameLift Servers.
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