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Amazon GameLift Servers now supports CPU burstability for container fleets, giving game developers greater flexibility in how compute resources are allocated and consumed at runtime.
Amazon GameLift Servers expands to 5 new AWS Regions and 8 AWS Local Zones, helping game developers deploy servers closer to players across Latin America, Southeast Asia, Europe, the Middle East, and ...
The intention of this documentation is to provide the building blocks to create critical CloudWatch alarms which are fit for onboarding to Incident Detection and Response. It contains specific alarm b...
Expand your game server infrastructure with the latest compute-optimized and general-purpose instance families, including support for x86 and Arm architectures.
Explains how to capture a shader cache, how the service manages replication and application of the shader cache to future sessions, and the benefits of using this feature.
GameLift Streams allows you to quickly and easily share a playable stream session via URL without the need for a client SDK integration or AWS credentials.
Amazon GameLift Servers has updated its Unreal Engine plugin and server SDKs, now supporting Unreal Engine 5.8 with improved logging integration and a new custom logging capability for the C++ server ...
This article explains how to use Amazon GameLift Streams' new Custom Aspect Ratio and Dynamic Resolution features to deliver native full-screen streaming experiences across diverse player devices and ...
Amazon GameLift Streams now supports assigning an IAM role to a stream session, enabling your application to securely access resources in your AWS account, such as Amazon S3 buckets and DynamoDB table...
Amazon GameLift Streams now supports Stream Session Admin Shell, a secure terminal connection to the live runtime environment of a stream session for real-time troubleshooting.
Amazon GameLift Servers now offers DDoS Protection client SDKs for C# and Unity, expanding support beyond C++ and Unreal Engine to help more game developers protect multiplayer games against denial-of...
AWS

Tony BEXPERT

published 4 months ago0 votes148 views

Starting today, Amazon GameLift Servers includes network bandwidth in and out of AWS at no additional charge for all instance types from generation 6 and later, you now pay only for instance hours.
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