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Questions tagged with Amazon GameLift Servers

Game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games

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504 results
Can the ticket be terminated by Request Timeout in Matchmaking Configuration in FlexMatch if the ticket status is any of the following? * PLACING * QUEUED * REQUIRES_ACCEPTANCE * COMPLETED Thanks!
2
answers
0
votes
27
views
asked a month ago
I'm trying to read the matchmaking ticket status by game client. There's an SNS topic that receives events from Flexmatch. These events are ultimately read by the game client, which checks the status...
1
answers
0
votes
31
views
asked a month ago
Hi I'm following this roadmap: https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-tasks.html I've reached point: "Set up notifications (optional). Since matchmaking requests ar...
1
answers
0
votes
44
views
asked a month ago
Hi! I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/ The pricing is understandable if there are a lot of players who can be matched. However, ...
3
answers
0
votes
49
views
asked a month ago
Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
1
answers
0
votes
84
views
asked 2 months ago
When creating a Gamelift Fleet using `aws gamelift create-fleet`, we have the option of specifying server processes and their launch parameters. We want to try out the Container Fleets, and we don't ...
2
answers
0
votes
76
views
asked 5 months ago
Hello AWS Support, I am currently using GameLift Managed EC2 with Server SDK 5.2.0 to host a multiplayer Unreal Engine 5.4 (Lyra-based) dedicated server. The fleet was successfully created, and insta...
1
answers
0
votes
83
views
asked 7 months ago
Hello, I have a huge issue with setting up my build in a gamelift fleet because I cannot see what is going wrong and do not know how to improve it. My problems can be broken down as followed: 1. No...
3
answers
0
votes
174
views
asked 7 months ago
Dear AWS Support Team, I am reaching out regarding an issue I’m encountering with the GameLift plugin in Unreal Engine 5.4. I have downloaded the correct version of the plugin from GitHub and follow...
1
answers
0
votes
118
views
asked 7 months ago
I think i got the same issue that was reported 9month ago, at https://repost.aws/questions/QUtLhlal5wRI2VHu2czOG3Cw/issue-compiling-gamelift-plugin-on-ue5-4 but is the problem solved at 5.5? The c...
2
answers
0
votes
83
views
asked 7 months ago
I've created a container fleet in GameLift servers, and set the log configuration to either S3 or CloudWatch. In either configuration, I can see the logs end up in the configured location (CloudWatch ...
1
answers
0
votes
132
views
asked 8 months ago
I have a current game I am working on, but I also have several older games I developed in the past and I am trying to figure out the best way to make those games available for others to play. Is there...
1
answers
0
votes
61
views
asked 8 months ago
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