Questions tagged with Amazon GameLift Servers
Game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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Hi,
We have a check that prevents user to not allow matchmaking if their status is shown "Active" in Gamelift sessions. We noticed that if the session crashes for some reason, Gamelift takes 4 minut...
3
answers
0
votes
73
views
asked a month ago
The game is hosted using Gamelift. In eu-central-1 location, the players playing from Russian Federation have sent many complaints that they always get disconected from the games after about 1 minute ...
2
answers
-1
votes
96
views
asked 4 months ago
I'm developing multiplayer game in Unity with authoritative server. I'm using GameLift's [sample](https://github.com/amazon-gamelift/amazon-gamelift-plugin-unity) project for testing scenario and proc...
4
answers
1
votes
147
views
asked 6 months ago
I'd like to have gamelift fleet location inside mainland China. How to do that? I read this part a bit: https://www.amazonaws.cn/en/about-aws/china/
But I wonder if this process is done with the part...
1
answers
0
votes
107
views
asked 6 months ago
Since today, when attempting to deploy a CloudFormation template defining a Gamelift Contianer fleet, the deployment fails at the final stage of fleet creation.
The full error I am seeing is as follo...
2
answers
0
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100
views
asked 7 months ago
Can the ticket be terminated by Request Timeout in Matchmaking Configuration in FlexMatch if the ticket status is any of the following?
* PLACING
* QUEUED
* REQUIRES_ACCEPTANCE
* COMPLETED
Thanks!
2
answers
0
votes
105
views
asked 9 months ago
I'm trying to read the matchmaking ticket status by game client.
There's an SNS topic that receives events from Flexmatch. These events are ultimately read by the game client, which checks the status...
1
answers
0
votes
105
views
asked 9 months ago
Hi
I'm following this roadmap: https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-tasks.html
I've reached point:
"Set up notifications (optional). Since matchmaking requests ar...
1
answers
0
votes
132
views
asked 9 months ago
Hi!
I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/
The pricing is understandable if there are a lot of players who can be matched. However, ...
3
answers
0
votes
221
views
asked 9 months ago
Greetings!
I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
1
answers
0
votes
160
views
asked 10 months ago
When creating a Gamelift Fleet using `aws gamelift create-fleet`, we have the option of specifying server processes and their launch parameters.
We want to try out the Container Fleets, and we don't ...
2
answers
0
votes
178
views
asked a year ago
Hello AWS Support,
I am currently using GameLift Managed EC2 with Server SDK 5.2.0 to host a multiplayer Unreal Engine 5.4 (Lyra-based) dedicated server. The fleet was successfully created, and insta...
1
answers
0
votes
162
views
asked a year ago