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Questions tagged with Game Server Hosting & Backends

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62 results
Hey there, I am looking to find all game sessions on a fleet/server using C++ with Unreal Engine and would like some direction on where to begin code-wise. Checking the GameLiftSDK module from the ...
1
answers
0
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17
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asked 19 days ago
Hi, we don't have matchmaking based on latency yet. While matchmaking, we would like to give the maximum priority to a specific instance fleets. How to achieve this? Will ordering those instances firs...
2
answers
0
votes
23
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Hi folks, As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know ...
3
answers
0
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71
views
asked 2 months ago
My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed post...
1
answers
0
votes
129
views
asked 3 months ago
So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not calle...
2
answers
0
votes
418
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asked 4 months ago
Hello again everyone Im here again with a few doubts related to the drawing of my architecture for a MMORPG (for my MBA program), I just wanted to check if its this drawing is understandable, or if ...
1
answers
0
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319
views
asked 4 months ago
Hi! We are experiencing serious issues with the server performance in India, Mumbai (ap-south-1). We set up a dev environment in Germany and managed to get 50 server FPS capped (good Server tick rate)...
2
answers
0
votes
908
views
asked 5 months ago
We're building a (web) game using [AWS GameLift with a "Realtime server"](https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) for the multiplayer backend. We'd like to upd...
1
answers
0
votes
916
views
asked 6 months ago
Hello, Is NodeJs Still not officially supported for Gamelift custom server Sdk ? and is it a good option as a Backend for a MOBA RTS-type Unreal Game? Any help is much appreciated
1
answers
0
votes
919
views
asked 8 months ago
Hi, I have a queue which do matchmaking and after successful matchmaking, it creates an automatic backfill request to fill remaining player slot. The backfill works fine until a player who was part of...
2
answers
0
votes
1K
views
I have the Unreal Gamelift plugin for AWS integrated. I am able to setup my user with AdministratorAccess + GameLiftGameServerGroupPolicy successfully, but I cannot find any information on how to setu...
1
answers
0
votes
911
views
asked 9 months ago
I see that by default, the flexmatch doesnt support duplicate playerId. However, In my game, I want duplicate playerId to be. Is there any way to allow matchmaking for the same playerId twice or even ...
2
answers
0
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874
views