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Questions tagged with Game Server Hosting & Backends

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69 results
Hi, We have a check that prevents user to not allow matchmaking if their status is shown "Active" in Gamelift sessions. We noticed that if the session crashes for some reason, Gamelift takes 4 minut...
3
answers
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42
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asked 6 days ago

Hi team, how should I start learning AWS to deploy, manage, and scale servers and services? I’m currently using Hostinger, but I want to move to AWS. Could you help me with a clear roadmap for someone...
3
answers
0
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86
views

asked 2 months ago

I'm developing multiplayer game in Unity with authoritative server. I'm using GameLift's [sample](https://github.com/amazon-gamelift/amazon-gamelift-plugin-unity) project for testing scenario and proc...
4
answers
1
votes
138
views

asked 5 months ago

Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
1
answers
0
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155
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asked 9 months ago

Hi there, i have been trying to run an Unreal Engine game on gamelift for quite some time but i cannot get past one issue. If i start the server locally (manually clicking on the .exe file) everything...
2
answers
0
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448
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asked a year ago

We have long running game worlds and players can be matched with others based on their similar attributes to join a shared world. As it's a long running persistent world, players leave and we remove t...
2
answers
0
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162
views

asked a year ago

Hi everyone, We are currently creating multiple game sessions on GameLift Managed EC2 fleets. For instance, in only one fleet, we are running 20 game sesssions concurrently and with scale policy, Gam...
1
answers
0
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273
views

asked 2 years ago

# Help Needed with Multiplayer Game Infrastructure: Matchmaking, NLB, and Scaling Questions Hi everyone, I'm working on a **multiplayer game infrastructure** and have several questions about the bes...
1
answers
0
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246
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asked 2 years ago

Hey there, I am looking to find all game sessions on a fleet/server using C++ with Unreal Engine and would like some direction on where to begin code-wise. Checking the GameLiftSDK module from the ...
1
answers
0
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153
views

asked 2 years ago

Hi, we don't have matchmaking based on latency yet. While matchmaking, we would like to give the maximum priority to a specific instance fleets. How to achieve this? Will ordering those instances firs...
2
answers
0
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162
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Hi folks, As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know ...
3
answers
0
votes
332
views

asked 2 years ago

My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed post...
1
answers
0
votes
267
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asked 2 years ago

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