Questions tagged with Game Server Hosting & Backends
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I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch"....
I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
My gamelift matchmaking queue is facing an issue. So the previous ticket is cancelled by the queue if a new ticket contain the same player id. When I check the ticket status of the previous ticket...
We are sending invite links for the registration purpose to the users who are trying to sign up our application. So we are using SES from our backend application part which is hosted in ECS. While...
I have a game that can accomodate as much as 50 players. However, the loby window is for 2 minutes and match starts with whoever joined in the match and there are possibilities that the total players...
I have an unreal engine game and after the game, I am calling ProcessEnd function from gamelift which terminate the session. However, During termination, the game is always throwing error below in...
Hey all, I've been following multiple online tutorials on Anywhere fleet and I can't seem to connect my game server to the provided websocket after supplying the AUTH_TOKEN, HOST_ID, FLEET_ID, and PID...
Hello!
I have a complete simple GameLift Fleet + FlexMatch + Queue setup. Matches get created and users get connection IP and Port. But I need to find a way to pass GameSession Data like which map to...
I've tested and tried everything I could imagine:
* I've tested my GameLift server SDK integration with GameLift Anywhere;
* I've tested my build running in 'amazonlinux' container;
* I've tried to...
Hi, I am curious to know how to make sure a new server spins up when the current servers are in full throttle and a new player wants to join a game. Ideally a new server should spin up, create a game...
Hey, I have run into an issue that isn't allowing any players to create a game session on a fleet running API 5.02 WINDOWS_2016. On the Gamelift fleet side of things, everything seems to be working as...