Questions tagged with Game Server Hosting & Backends
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So, I have a few server sessions that got crashed and would like to know how to save logs in Gamelift. Right now, when I downloaded the logs for the sessions that crashed, the readme file inside zip...
I'm trying to understand the proper protocol for uploading new server builds to gamelift. My understanding is as follows
1. Package the server locally
2. Upload a build to gamelift
3. Delete existing...
Hello,
An expansion to an original question:...
I would like to know the Gamelift server SDK function that can be used to terminate a session if all the players in the game exits or say the game has been finished. Right now, I have a session that I...
I'm using Gamelift as dedicated server for my multiplayer game.
Everything works well, just one problem: in my game fleet dashboard, sometime for unknow reason, some game session are running forever,...
Hello,
We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match.
We want to be able to start matches with less than 10 teams if they have been waiting...
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
Hello,
Here is my setup:
* Using GameLift to host custom server for my game
* Server is a headless Unity app
* Server (and, therefore, client) uses Photon Fusion for simulation
* I've integrated the...
Hello, I'm having some issues while using the JavaScript SDK (S3.ManagedUpload) to dynamically upload images to an S3 Bucket.
Right now I have a bucket that contains a folder for every resource, and...
I am running my Unity (2021.3.1f1) servers on ECS using Fargate. When I test the game, I run a single task with 1vCPU and 2GB of memory and I connect 2 clients to the server. The server tends to lag...
Hello everyone,
I've been a software and game developer for well over a decade, and I feel very at home with C, C++ and C#/.NET. I've done a lot of programming with DirectX SDKs and Unity, as well as...