Questions tagged with Game Server Hosting & Backends
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Hi there, i have been trying to run an Unreal Engine game on gamelift for quite some time but i cannot get past one issue.
If i start the server locally (manually clicking on the .exe file) everything...
We have long running game worlds and players can be matched with others based on their similar attributes to join a shared world. As it's a long running persistent world, players leave and we remove t...
Hi everyone,
We are currently creating multiple game sessions on GameLift Managed EC2 fleets. For instance, in only one fleet, we are running 20 game sesssions concurrently and with scale policy, Gam...
# Help Needed with Multiplayer Game Infrastructure: Matchmaking, NLB, and Scaling Questions
Hi everyone,
I'm working on a **multiplayer game infrastructure** and have several questions about the bes...
Hey there,
I am looking to find all game sessions on a fleet/server using C++ with Unreal Engine and would like some direction on where to begin code-wise.
Checking the GameLiftSDK module from the ...
Hi, we don't have matchmaking based on latency yet. While matchmaking, we would like to give the maximum priority to a specific instance fleets. How to achieve this? Will ordering those instances firs...
Hi folks,
As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know ...
My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed post...
So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not calle...
Hello again everyone
Im here again with a few doubts related to the drawing of my architecture for a MMORPG (for my MBA program),
I just wanted to check if its this drawing is understandable, or if ...
Hi! We are experiencing serious issues with the server performance in India, Mumbai (ap-south-1).
We set up a dev environment in Germany and managed to get 50 server FPS capped (good Server tick rate)...
We're building a (web) game using [AWS GameLift with a "Realtime server"](https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) for the multiplayer backend.
We'd like to upd...