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The one found here: https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-script.html
onPlayerDisconnect can be called without onPlayerAccepted being called, which means activePlayers can be negative and the script never ends.
secondly another bug exists in onPlayerDisconnect where the disconnect messages are sent to the disconnected player instead of all the still connected players.
已回答 3 年前
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