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So This worked...
By setting the InvariantGlobalization to true the fleet was able to go from ACTIVATING to ACTIVE and i was able to finally ssm into my fleet.
Refer to this website on how to implement it https://learn.microsoft.com/en-us/dotnet/core/runtime-config/globalization
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Hey Mike, this is not a known bug on the c# server SDK 5.1.2 - could you cut a ticket to us so we can prioritize investigating this for you? And please include the fleet logs/events and the Launch path. And if you can provide the build code too this will give us more info to figure out whats wrong.
已回答 2 年前

Hi, How do i "cut a ticket" to u guys? the fleet logs/events are as described in the original post. Right after fleet is shown "FLEET_STATE_ACTIVATING" and then the error starts. The build code is a copy from the README File without the parameters InitSDK() and the Launch Path is just "/local/game/<MyGameServerHere>" If that helps.