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Unreal Engine 5.3 - GameLift - SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT

0

Hi,

We are using the gamelift sdk with unreal engine 5.3 and we have been trying for days now to deploy our dedicated server, each time we have the following error :

SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT

The server process did not call InitSDK() within the time expected. Check your game session log to see why InitSDK() was not called in time.

We have been trying a lot of troubleshooting now, could we get support with our fleet ID to solve that issue as we are running out of time on this project.

Thanks

已提问 7 个月前270 查看次数
1 回答
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Hi SF53,

You can follow this link to Remotely access Amazon GameLift fleet instances to access all logs directly from the host for debugging your issue.

In your specific case, this seems like a problem with openSSL dependency. You'll need to bundle openSSL into the server build, e.g. libssl-1_1-x64.dll and libcrypto-1_1-x64.dll. Note: the openSSL version needs to be consistent with the openSSL that Unreal Engine is using. See instructions in https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-engines-setup-unreal.html https://docs.aws.amazon.com/gamelift/latest/developerguide/unreal-plugin-ec2.html#unreal-plugin-ec2-integrate

AWS
已回答 6 个月前

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