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If you are using Unity you actual have two choices with GameLift:
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Dedicated Servers - Here you build and upload your server binaries and GameLift handles autoscaling. You need to integrate the GameLift Server SDK into your server binary and the standard AWS SDK for clients (for whatever services you require) into your game client.
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GameLift Realtime - You only provide simple server scripts (in NodeJs) and GameLift provides the servers etc. See https://aws.amazon.com/blogs/gametech/creating-a-battle-royale-game-using-unity-and-amazon-gamelift/ - you just integrate the GameLift realtime client into your code.
Someone even has a youtube series on this: https://www.youtube.com/watch?v=WaAZyqgkXDY
Thank you for your help, I now have a small game where players can join a Game Lift game session.
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