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Hi SF53,
You can follow this link to Remotely access Amazon GameLift fleet instances to access all logs directly from the host for debugging your issue.
In your specific case, this seems like a problem with openSSL dependency. You'll need to bundle openSSL into the server build, e.g. libssl-1_1-x64.dll
and
libcrypto-1_1-x64.dll
. Note: the openSSL version needs to be consistent with the openSSL that Unreal Engine is using. See instructions in
https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-engines-setup-unreal.html https://docs.aws.amazon.com/gamelift/latest/developerguide/unreal-plugin-ec2.html#unreal-plugin-ec2-integrate
已回答 6 個月前
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